Reality is broken : why games make us better and how they can change the world
Record details
- ISBN: 9781594202858 :
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Physical Description:
388 p. : ill. ; 25 cm.
print - Publisher: New York : Penguin Press, c2011.
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | Part 1: Why games make us happy -- What exactly is a game? -- The rise of the happiness engineers -- More satisfying work -- Fun failure and better odds of success -- Stronger social connectivity -- Becoming a part of something bigger than ourselves -- Part 2: Reinventing reality -- The benefits of alternate realities -- Leveling up in life -- Fun with strangers -- Happiness hacking -- Part 3: How very big games can change the world -- The engagement economy -- Missions impossible -- Collaboration superpowers -- Saving the real world together. |
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Subject: | Computer games -- Social aspects Video games -- Social aspects Games -- Social aspects |
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Available copies
- 1 of 1 copy available at Camosun College Library.
Holds
- 0 current holds with 1 total copy.
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Location | Call Number / Copy Notes | Barcode | Shelving Location | Circulation Modifier | Holdable? | Status | Due Date | Courses |
---|---|---|---|---|---|---|---|---|
Interurban Library | GV 1201.38 M34 2011 (Text) | 26040002971493 | Main Collection | Volume hold | Available | - |